Anti-Defamation League: 65% of gamers have experienced severe harassment in online games https://t.co/oAJoeqkPdI by @deantak
— GamesBeat (@GamesBeat) July 25, 2019
Two-thirds of online gamers in the US experience 'severe' harassment https://t.co/bSOzkxYcE0 pic.twitter.com/B7BUj9lakP
— Engadget Gaming (@engadgetgaming) July 25, 2019
An honor and a privilege to talk with the great @cecianasta at @Kotaku about the @ADL survey of hate, harassment and positive social experiences in online games: https://t.co/0AALk06e9m
— Daniel Kelley (@danieljkelley) July 25, 2019
"65 percent of the players surveyed experienced 'severe harassment,' which includes 'physical threats, stalking and sustained harassment' while gaming online. 29 percent said that at some point, they had been 'doxed' as a result of a game." https://t.co/bWlyDHroGV
— Jess Morrissette (@decafjedi) July 25, 2019
oh those poor babies :(((( https://t.co/PPpCUy9udj
— rai (@Raipperi) July 25, 2019
This morning, we're releasing a study of hate, harassment and positive social experiences in online multiplayer games in the US.
— Daniel Kelley (@danieljkelley) July 25, 2019
Here's what we found:https://t.co/Td3Hh3wcqb
74% of online multiplayer gamers in the US experience harassment.
65% experience severe harassment. pic.twitter.com/UVHuAXeCQM
YOU, DUMB: The Switch doesn't have real voice chat :(
— matt weinberger (@gamoid) July 25, 2019
ME, SMART: The Switch doesn't have real voice chat :) https://t.co/4ke4sNsHkw
53% of players were targeted because of their identity, including 38% of women, 35% of LGBTQ+ players. pic.twitter.com/kOIzKPM7bI
— Daniel Kelley (@danieljkelley) July 25, 2019
In all 15 games we looked at, at least 50% of players reported experiencing harassment in each game. pic.twitter.com/rvR8m72B1P
— Daniel Kelley (@danieljkelley) July 25, 2019
....”and the remaining 26% of adults had voice and text chat muted” https://t.co/fSQ1UITBLe
— Mia (@mcdizziness) July 25, 2019
We also looked at discussions about extremism, conspiracy theories and disinformation in online games. The results were startling: pic.twitter.com/as05WivBq7
— Daniel Kelley (@danieljkelley) July 25, 2019
Two-Thirds of U.S. Online Gamers Have Experienced Severe Harassment, New ADL Study Finds https://t.co/UhIWiiI2Gn pic.twitter.com/yLjJZPQAtR
— Joanna Mendelson (@jo_mendelson) July 25, 2019
Online games are social platforms that bring people together. Like traditional social media, there's a rise of hate & harassment, including #antiSemitism, #racism, #misogyny & more. The gaming industry needs to tackle these issues. Our experts explain: https://t.co/4somCmHw9e
— Jonathan Greenblatt (@JGreenblattADL) July 25, 2019
65% of American adults play video games.
— ADL (@ADL) July 25, 2019
74% of American adults who play online games have experienced in-game harassment.
Our CTS experts and @NewzooHQ have more in this new survey on the hate and harassment in online games: https://t.co/ghJAaHbjEa
In our report recommendations, we call for the game industry to initiate a cross-industry response to white supremacy. #cvedataethicshttps://t.co/kZPjis9sgI pic.twitter.com/wNZ5Htz8pe
— Daniel Kelley (@danieljkelley) July 25, 2019