Fortnite's explosive success lead to never-ending crunch at Epic Games [www.vg247.com]
Epic Games remains mum about report alleging 'toxic' work environment [www.wraltechwire.com]
Fortnite Developers Discuss The Constant Crunch Required To Maintain The Game [www.nintendolife.com]
How Fortnite’s success led to months of intense crunch at Epic Games [www.polygon.com]
Epic is making 50-100 people work on Fortnite 70 hours weeks, and apparently some work 100 hours. Some lost their job cause they want such long hours. Overworking is not a cool thing. I don't support any who pressure it on people.https://t.co/0sld9qoT5Y
— Miraculous Maku (@RedMakuzawa) April 24, 2019
A new report suggests that Epic Games employees are struggling with long working weeks and increased work demands. https://t.co/knKGghKUhb pic.twitter.com/V9ObJTFeX4
— IGN (@IGN) April 24, 2019
Fortnite Devs Working 70-Hours Weeks According to New Report https://t.co/g2KTZhM2KR
— Tone (@ProteusXL) April 24, 2019
Fortnite Devs Working 70-Hours Weeks According to New Report https://t.co/54o30W0svN #MixerStreamer #gaming
— Blue Spartan A (@blue_spartan_a) April 24, 2019
The game industry seems particularly abusive to its workers compared to others.https://t.co/Shqo5TeJLC
— Aaron (@_Aaron_447) April 24, 2019
#Fortnite's explosive success lead to never-ending crunch at Epic Games - reporthttps://t.co/yHTreFGph9 pic.twitter.com/gI5f3I3tGB
— VG247 (@VG247) April 24, 2019
#Fortnite's explosive success lead to never-ending crunch at Epic Games - reporthttps://t.co/yHTreFoOpB pic.twitter.com/LeparMN6bc
— VG247 (@VG247) April 24, 2019
Just now seeing @ColinCampbellx's story on Epic Games' immoral and incompetent labor practices. 70 hour work weeks. People fired for refusing to work weekends. "Disposable" contract labor. Read it. https://t.co/3IEw1v9jQP
— austin walker (@austin_walker) April 23, 2019
anti-crunch / pro-crunch in the press.
— Zach Gage (@helvetica) April 24, 2019
//https://t.co/W9dxxQ5TKthttps://t.co/PwN0nMcufg pic.twitter.com/VXWx88OYyn
What stood out to me in this investigation of how Epic started a cycle of abusing and disposing of its employees: it's fueled by constant, reactive anxiety at the top. Experienced directors/executives in a long-haul service business learn to avoid this. https://t.co/zJ90qNypYu pic.twitter.com/IYnCGSIzTx
— Naomi Clark [暗悪・直美] (@metasynthie) April 23, 2019
A few thoughts on this story about post-launch crunch on Fortnite: https://t.co/G1lw2NfliL
— Scott Jon Siegel (@numberless) April 24, 2019
I've been working on free-to-play games for over ten years, so I'm very familiar with perpetual crunch as a consequence of games as services. [1/8]
한국이 고용유연성이 떨어져 사람을 안 뽑아 과로 사회가 된다는 가설이 있다. 저곳에서는 쉽게 자를 수 있을 텐데 왜 사람을 더 안 뽑을까? 채용의 거래비용이 크기에 “그 비용을 현직원에게 환원”하며 크런치. 그러나 채찍(해고위험)만으로도 되면 당근(승진)은 숨기겠죠 https://t.co/v6trmTqUGI
— Goodhyun 김국현 (@goodhyun) April 25, 2019
Matt Purslow Fortnite Devs Working 70-Hours Weeks According to New Report https://t.co/E0OeEWrOXg
— From A to Geekz (@fromAtoGeekz) April 25, 2019
#Fortnite’s explosive success lead to never-ending crunch at Epic Games – reporthttps://t.co/yHTreFGph9 pic.twitter.com/zb3WpCWQcJ
— VG247 (@VG247) April 25, 2019
I normally try to avoid additional commentary, but I believe this context is important here. Interactive dog petting comes at a human cost, and the price is not always worth it.https://t.co/rDSQ3Tho65
— Can You Pet the Dog? (@CanYouPetTheDog) April 25, 2019
週70~100時間も働いてるFortniteのディベロッパー?休むと退職もあるみたい。大好きな作品だからかなしい。ゆっくり休んでほしい How Fortnite’s success led to months of intense crunch at Epic Games https://t.co/za11ABeGrv
— ふみ (@fmponyu_) April 25, 2019
https://t.co/3rbTstvjEk
— HARDMODE(ハードモード) (@hardmodeJP) April 25, 2019
Epic Gamesのフォートナイト開発チームは日常的に週70時間~100時間労働をしているというレポート?#fortnite #フォートナイト pic.twitter.com/dbfwCXtDsH