Meta and Microsoft actually making good on trying to build some of the platform interoperability we keep hearing Zuckerberg and others say will be critical to building the metaverse. https://t.co/hvqcy4FHH3
— Nick Statt (@nickstatt) October 11, 2022
Mark on (virtual) stage with Satya Nadella at Meta Connect
— Matthew Ball (@ballmatthew) October 11, 2022
Lots of ongoing efforts to have an interoperable metaverse industry-wide https://t.co/PUNjQdndxq
The folks who are shitting on Zuck re Oculus should shut up. He is trying to invent something new. Just give him some time to try. Why tear down someone who is actually trying hard?
— Michael Seibel (@mwseibel) October 12, 2022
Zuckerberg throwing shade on Apple: "Philosophically, we've always been about building in the open, we'd rather show the progress we're making and talk about the challenges we're still working through. We don't have all the answers, because some of them just don't exist yet."
— Jonathan Vanian (@JonathanVanian) October 11, 2022
Great piece on the dubious "openness" of Meta -> "It’s offering tools for outside developers to use, but they ultimately funnel into one big Meta-owned world, not a robust independent protocol like the web." https://t.co/cIsAQxkMk3
— Richard MacManus (@ricmac) October 13, 2022
Might apples privacy settings which is cost as company somewhere around $10 billion dollars have colored his worldview? It's also hard to compete with someone that doesn't actually have a product in the space you claim your competing in.https://t.co/eawucmlr8j
— Michael Gartenberg (@Gartenberg) October 12, 2022
Zuckerberg says every generation has a closed and open computing system — cites "Windows and Mac" and "Android and iOS." I think Windows is the closed one in that pair?
— Adi Robertson (@thedextriarchy) October 11, 2022
Zuckerberg’s pivot to the metaverse may well go down as one of the greatest corporate strategic errors of our time, and his stubborn focus on expensive hardware and futuristic services suggest a leader increasingly out of touch with how consumers actually https://t.co/zovN8ryb9m
— John Markoff (@markoff) October 13, 2022
I applaud Zuck and Meta for trying something so bold and ambitious in the face of what it risks. It’s easy to be a critic but much harder to build.
— Suhail (@Suhail) October 12, 2022
PlayStation Home in 2007 https://t.co/ChiDNyARqQ pic.twitter.com/Y2ZzZAsOnM
— Casey Mongillo (@CaseyTheVA) October 11, 2022
Really good @thedextriarchy dive into what Zuckerberg means by "open" when it comes to the Quest and VR https://t.co/HZ6Waq7bKJ pic.twitter.com/l4G0FfpZpw
— nilay patel (@reckless) October 12, 2022
it’s fascinating to watch Meta, Microsoft, and others position VR and the metaverse as the future of work. We’re so far away from this reality that everything feels so early and forced. Maybe Apple will help push this forward, but it’s all very meh-taverse right now pic.twitter.com/Ass64VVWsE
— Tom Warren (@tomwarren) October 13, 2022
Facebook acquired Occulus in 2014, 8 years ago.
— Whole Mars Catalog (@WholeMarsBlog) October 13, 2022
How much longer does Zuck need? $META https://t.co/qS1QVZSx47
1) Zuck isn't doing shit
— pumpkin spice Audley (@AudleyZDarke) October 13, 2022
2) VR has existed for a while now, no one is inventing shit
3) The tech revolution of the 90s-2000s produced tools that were both useful and easily used- Zuck's Second Life clone is neither
4) He's not going to let you suck his dick, Brad https://t.co/FI9xDMC9gk
IT IS TIME TO BUIDL AN OPEN METAVERSE
— 6529 (@punk6529) October 12, 2022
— Microplastics Enjoyer (@EclecticHams) October 13, 2022
Hijacking Open. Web3 can head in a totally wrong direction - far away from the ethos of decentralized ownership, rights and living.
— sri | srimisra.eth (@srikmisra) October 13, 2022
The battle to keep web3 open and open finance really decentralized will be fought over the next 5yrs. Decide wisely.
Great piece👍🏼 @thedextriarchy https://t.co/QxRkYL1DnM
Mark Zuckerberg: “I strongly believe that an open, interoperable metaverse built by many different developers and companies will be better for everyone.”
— The Metaverse (@themetav3rse) October 12, 2022
Oculus lost me forever as a potential customer the moment they were acquired by FB, because it was 100% obvious this was inevitable. https://t.co/SXB0ZrCdfB
— Daniel Tenner (swombat.eth) (@swombat) October 12, 2022
"I see our role ... as making sure the open ecosystem wins out." Zuckerberg
— Janko Roettgers (@jank0) October 11, 2022
Nah, he’s so desperate to own a platform, he is hurting VR.
— Chet Faliszek (@chetfaliszek) October 12, 2022
Left to grow naturally, VR would be smaller but stronger.
Zuck so supercharged it… it’s like he is forcing a 4 year old to perform a senior piano recital instead of praising them for reciting the alphabet. https://t.co/pNvCCyBUkA
Listening to @satyanadella on @stratechery podcast talk about how Zuck wants to be able to use Microsoft Outlook in VR while he is inside of a VR meeting — sounds even more distracting and less “present” than picking up your phone during in a meeting
— Rich Greenfield, LightShed 🔦 (@RichLightShed) October 13, 2022
some would call this a leap. a... magic leap pic.twitter.com/eL4g2Gaili
— Ryan Mac 🙃 (@RMac18) October 13, 2022
"We're at the beginning of a new era of computing," says Zuckerberg as we near the end of Connect. We're discussing two values: the first is "putting people at the center of everything we build." The second is "openness."
— Adi Robertson (@thedextriarchy) October 11, 2022
Going to ask the silly question. Why would anyone want to read email in VR? 2D screens work fine and you don't have to put a weighty headset on your noggin https://t.co/zUrPn4ftvo
— tae kim (@firstadopter) October 13, 2022
ok but....he bought oculus? https://t.co/iXiGrIw9pe
— Ryan Mac 🙃 (@RMac18) October 13, 2022
The Microsoft partnership announced today seems to indicate that Zuck sees the white-collar workplace as a (the?) major channel for wider VR adoption. Wrote something about this last year https://t.co/8wggbJDR1r https://t.co/R7sAaklfBR
— Ben Tarnoff (@bentarnoff) October 11, 2022
Ngl Microsoft makes the metaverse sound ten times less lame than Meta itself.
— Jez 👻 (@JezCorden) October 13, 2022
Since I'm in NYC this week, I asked @stevenlevy, who wrote the book on Meta/Facebook, to join the @WIRED @gadgetlab pod. We talked about Meta Quest Pro, the innovator's dilemma, and whether Zuckerberg would ever pivot from his grand vision of the metaverse https://t.co/AGdgsj6m10
— Chaotic Goode (@LaurenGoode) October 13, 2022
It's been nearly a year since Facebook rebranded itself to Meta, and founder Mark Zuckerberg and the company are facing serious doubts from the public, media, and some of their own employees about the future of their focus on the Metaverse. https://t.co/zBSwxY0pg3
— IGN (@IGN) October 13, 2022
ahhh who could have foreseen https://t.co/2THnBTJnPg
— Anil (@anildash) October 14, 2022
lmao this is even sadder than musk's fake robot https://t.co/xyKg1LF50k
— Crowsa Luxemburg (@quendergeer) October 14, 2022
You can't make this up. This is what we're doing in 2022. https://t.co/rsKAQe5o0e pic.twitter.com/sOpw2V5HiN
— Ben Kehoe (@ben11kehoe) October 14, 2022
So they misrepresented the product?
— Alex Morse (@AlexMorse) October 13, 2022
A gentle reminder that in 2017 we brought you the first commercially available toe-tappingly accurate full body VR avatar, and we didn't have to lie or make up fake video footage about it.https://t.co/uteCCQLjtq https://t.co/vg7ux3mRZ9
— Steve Bowler (@gameism) October 14, 2022
So by that I strongly assume they mean classic motion capture, not actual VR software/hardware capabilities. Thanks for checking on this.
— Hrafn Thorisson (@hrafntho) October 13, 2022
This is Mark Zuckerberg's version of putting a person in a shiny plastic suit and announcing an AI humanoid robot.
— Ryan Mac 🙃 (@RMac18) October 13, 2022
Be kind to Meta. In the decades we've had of video games, NO characters have had legs, so they're trying to break new ground. https://t.co/5mNRBufwax
— Matthew Reichbach (@fbihop) October 13, 2022
It’s fair to say that @meta was pulling our leg.
— Grady Booch (@Grady_Booch) October 14, 2022
They really don’t have a leg to stand on to defend their profoundly unethical behavior. https://t.co/yYlXShmYVn pic.twitter.com/vGoXam9baN
How on earth is it okay to be like “We’ve got legs finally” and then silently not even use their own product to showcase the legs.
— Kaitlyn Molinas (@Katy_Mayy) October 13, 2022
Like yes you can capture legs with a $10000 rig in 2022, that was also true in the 90s, what the hell is this shit https://t.co/SXbyFWPjIp
having looked extensively into mocap solutions: there is no way you can do full body glitchless computer vision mocap at a decent frame rate without a top of the line PC and multiple high def cameras. it just isn't happening on a self-contained device.https://t.co/lj8zvJ1mNO
— ★ Amy Star ★ (@AmyZenunim) October 14, 2022
Meta’s hardware investment strategy is sound. Constantly release new devices to learn from the consumer experience at affordable prices, and drive the leading edge through high-end devices whose tech will later migrate to the mainstream.
— Tim Sweeney (@TimSweeneyEpic) October 14, 2022
Oh this is going to go well... Meta/Facebook has never fucked up anything before!!! 🤯😱
— Tony Fadell (@tfadell) October 14, 2022
Meta’s New Headset Will Track Your Eyes for Targeted Ads https://t.co/IR2HJKr4s1
Everything @MetaHorizon does is a lie. https://t.co/PRtPwIIv4f
— Brett "Solidarity 2022" Banditelli (@banditelli) October 14, 2022
Helps no one. Only helps fuel delusions that *not tracking physical presence* is a great idea.
— Hrafn Thorisson (@hrafntho) October 13, 2022
I regret to inform you that legs have not, in fact, arrived. They were not captured through VR headsets, but motion capture. Pretty much any metaverse demo that doesn’t look like total shit is a fake. https://t.co/idyJYqzmKT
— Paris Marx (@parismarx) October 14, 2022
How many times has Meta/Facebook/Oculus used motion capture, CGI or other animation tools in their demos over the past few years that exaggerated VR’s current capabilities? https://t.co/SGOYzrHFSK
— Marty Swant (@martyswant) October 14, 2022
Knew it 🤣
— Brad Lynch (@SadlyItsBradley) October 13, 2022
The claim, it turns out, did not have legs https://t.co/fUMH6Nz9eY
— Hannah Weinberger (@Weinbergrrrrr) October 14, 2022
the reports of legs have been premature, apparently https://t.co/U8aiWqBRjv
— jes skolnik (@modernistwitch) October 14, 2022
lmfao they fukin faked it https://t.co/DnxXcZmLO9
— Ryan Mac 🙃 (@RMac18) October 13, 2022
>1,500 USD headset lasts max 2 hours
— DaftPina (@DaftPina) October 14, 2022
>Can't even track legs yet
>Meta employees hate using the metaverse
>Soulless avatar style
Great work so far Mark https://t.co/BnBYmilGLo pic.twitter.com/4Le9khek91
Hire the person who added legs in the fake video. They know how to add legs https://t.co/aIW9o0SSjJ
— Nooruddean (@BeardedGenius) October 14, 2022
We got E3 demo'd lmao https://t.co/i0sSinpEbV
— An-Tim Nguyen (@AnTimNguyen) October 14, 2022
Billion dollar legs https://t.co/5NviwduPL9
— Clive Thompson (@pomeranian99) October 14, 2022
John Carmack: VR should be a delight to demo for your friends. Not a chore. It should be easy and usable. By the way, Carmack has no legs. pic.twitter.com/wyQ2L5QQKy
— Dean Takahashi (@deantak) October 11, 2022
I knew this story didn’t have legs https://t.co/G2SosBKu3p
— mat honan (@mat) October 13, 2022
Fake legs are a silly distraction from what Zuck is going to do your real eyes. The metaverse is where the last vestiges of your privacy go to die as folks affix a vampire squid to their bodies so that Zuck can regain invasive microtargeting supremacy. https://t.co/3ZP2AXgb6D
— David Carroll (@profcarroll) October 14, 2022
Absolute lols upon lols https://t.co/D1DpE0aTJm
— Brandon Wall (@Walldo) October 14, 2022
meta employee: oh hey u guys are back early
— Eniko Fox (@Enichan) October 13, 2022
vr headset owner: legs're fake
meta employee: what?
headset owner: *loading a pistol and putting headset back on* legs're fake.https://t.co/gKGeChLY5l
So after all that, the legs weren’t even real https://t.co/Ykx3mNaTob
— Rusty Foster (@fka_tabs) October 14, 2022
Zuckerberg: "We have legs!"
— Ian Hamilton (@hmltn) October 13, 2022
Devs: "Those aren't real."
Meta: "Yeah, I know."
Deep Dive Dev Videos: "Quest Pro has true multitasking and its controllers have significant new haptic and tracking features."
Devs: "Omg, why wasn't this in the keynote?"
Meta: "..."
Facebook's playtime genocide, discrimination, and insurrection were real, the billionaire's playtime legs while the planet burned were fake
— Violet Blue® (@violetblue) October 14, 2022
Like humanity, legs are too hard https://t.co/d76HlJZFeZ
wait wait wait the legs in the demo aren't even actually vr yet?? https://t.co/oZGJ7hPhIe
— Tracy Chou 🌻 (@triketora) October 14, 2022
this is basically what every techbro fraudster like Zuck and Musk do. Have artists and animators and shit fake what they promise to do and then never actually follow up on it while stealing a bunch of government money that should be used on anything actually useful instead. https://t.co/KxZb7Al51x
— situation tragedy (@Growlithography) October 13, 2022
The funniest thing about this "problem" is that it was of Meta/FB's own making by not giving avatars legs in the first place. Then they said it was difficult "problem" to solve and pretended it was a massive deal to create a *feature* that everyone expected in the first place.
— Ryan Mac 🙃 (@RMac18) October 13, 2022
I can barely stand how this news cycle has run away with itself https://t.co/k4IbRntPtH
— Alex Heath (@alexeheath) October 14, 2022
Pretty jaw-dropping aside by Carmack for why the Quest 2 price was raised! Meta developed it to grow the market for its metaverse platform. Instead, Quest 2 owners are going in droves to FTP @VRChat & @recroom -- leading metaverse platform competitors. https://t.co/I8Yqni6X1o
— Wagner James Au (@slhamlet) October 12, 2022
bravo, way to mislead people...
— kami (@triqona) October 13, 2022
they didn't solve shit apparently, or at the very least scared to show the actual resultshttps://t.co/2zj0CO1EJU
I really wish #Meta would show more real content in their keynotes instead if so many aspirational pieces. Stand by the cool tech your folks are making. https://t.co/x0xUCfph4W
— Dhruv Govil (@DhruvGovil) October 14, 2022
The metaverse video in which they said they've added feet was faked, they have still not cracked the technology for adding legs. https://t.co/V6A8MfilIv
— Laurie Voss (@seldo) October 14, 2022
"Zuckerberg took to the stage to demonstrate that, having spent billions of dollars to create a virtual reality universe that looked like it was from 2004, his company was working on improving that universe to make it look like it was from 2009 instead." https://t.co/C3cV93yfAs
— Fabian Offert (@haltingproblem) October 14, 2022
The legs were faked? You don’t say! This company’s entire business model is about profiting off fake things. https://t.co/lQYIRsnldA
— Bridget Carey (@BridgetCarey) October 14, 2022
Ah good, taking a page out of the wildly successful magic leap playbook https://t.co/b1JH1RhVEv
— Chris 💎 Woytowitz (@CrimsonZen) October 13, 2022
Oh come on, Mark. It's been $15 billion so far.https://t.co/G6G294X2SU
— Fred Oliveira (@f) October 14, 2022
"COME BACK HERE AND EXPLAIN THIS MARK FACEBOOK"https://t.co/kbTsIpr05g pic.twitter.com/z1WAzYv44C
— darth™ (@darth) October 14, 2022
"Eye tracking data could be used 'in order to understand whether people engage with an advertisement or not,' said Meta’s head of global affair Nick Clegg in an interview with the Financial Times. (Meta didn’t respond to Gizmodo’s request for comment.)" https://t.co/HPXAzQrpvE
— Chaotic Goode (@LaurenGoode) October 14, 2022
For those who've been wondering about the legs shown in the Connect keynote (@hrafntho). Meta: "To enable this preview of what’s to come, the segment featured animations created from motion capture."
— Ian Hamilton (@hmltn) October 13, 2022
update: legs are not in fact coming soon https://t.co/pWwVAvtHMv https://t.co/arhh3LTl4a pic.twitter.com/zTNDQWxN7f
— paris martineau (@parismartineau) October 14, 2022
The day after Facebook changed its name, Carmack, who still consults for Meta, said: "I really do care about [the metaverse], and I buy into the vision... I have been pretty actively arguing against every single metaverse effort that we have tried to spin up internally in Oculus" https://t.co/G0v3htxnQW
— Matthew Ball (@ballmatthew) October 8, 2022
If you want to picture the future, imagine a unified enterprise workplace software suite strapped to the human face – forever https://t.co/hvCJQfSvAs
— John Herrman (@jwherrman) October 13, 2022
On the terminally boss-brained metaverse https://t.co/hvCJQfSvAs
— John Herrman (@jwherrman) October 13, 2022
I've yet to hear even a single argument about how this metaverse bullshit is even theoretically superior to video calls https://t.co/KvdNtZ1Bn1
— ryan cooper (@ryanlcooper) October 13, 2022
“Much of Mark Zuckerberg’s meandering keynote made more sense if you imagined an audience of bosses, or people trying to figure out what to tell their bosses.” https://t.co/Eo5NXAPKtu
— Dan McQuade (@dhm) October 13, 2022
great to see @jwherrman in his element https://t.co/MgvsS2sUMx
— sarah jeong (@sarahjeong) October 13, 2022
Correction:
— Peter W. Singer (@peterwsinger) October 14, 2022
Facebook has still not matched the technology of Second Life from 2003.
Zuckerberg's video touting his avatar having legs (!) was stagedhttps://t.co/cBc3n7T2XT
A subsequent statement from Meta says 'the segment featured animations created from motion capture'
Meta's Next-gen Avatar Presentation Was Too Good to Be True... For Now at Least https://t.co/wPX3KIJlie pic.twitter.com/JhQKE2PiFd
— Road to VR (@RtoVR) October 14, 2022