Meta's Reality Labs (VR, metaverse etc.) losses total about $27 billion since 2019. All that for less than 200,000 Horizon users and Quest Pro's anemic tech? https://t.co/rogRPg1UA9 pic.twitter.com/qhwLpRZ29S
— tae kim (@firstadopter) October 15, 2022
Just unbelievably bleak https://t.co/p2NiRS01lA pic.twitter.com/GhYo6BOorU
— Max Chafkin (@chafkin) October 15, 2022
Horizon World is 2022’s Google+ https://t.co/ipLwWIbfWo
— Alexei Oreskovic (@lexnfx) October 15, 2022
cool Facebook has apparently created a nightmare land https://t.co/8K5zxudisJ pic.twitter.com/Gr2CtS81yE
— Seth Fiegerman (@sfiegerman) October 15, 2022
The metaverse is shit and nobody is using it, part eleventy million. Absolutely brutal numbers (h/t @stuartdredge and cc @Whatleydude) https://t.co/iFsraVV9cp
— Kate Bevan (@katebevan) October 15, 2022
for context: final fantasy 14 has slightly over 2 million *paying* subscribers every month.
— photo of a skeleton & stuffed bear (@caylenb) October 15, 2022
the last attributable figures I’ve seen vr chat on Steam alone (not the most popular platform btw) averages about 400k a month
horizon worlds isn’t a ghost town but what a boondoggle https://t.co/szOnRAgWHv
“When the reporter introduced herself and tried to conduct an interview with a small group, one user replied: ‘You can report on me, baby.’ The same user then asked her to expose herself.” https://t.co/JVSkLqzNJT
— Dan McQuade (@dhm) October 15, 2022
Oof. Especially given estimates of 10m Quest VR headset sales, which would suggest that Meta's own virtual world is only used by 2% of the people who bought Meta's own headsets... https://t.co/hNNcH9rIP9
— Stuart Dredge (@stuartdredge) October 15, 2022
Meta employees who work on the company’s metaverse project don’t like to visit the company’s metaverse project. https://t.co/6lOI6MS9hs Same with people who don’t work at Meta. https://t.co/j71RQa7dMb pic.twitter.com/ILQWlqedwy
— Peter Kafka (@pkafka) October 15, 2022
The Metaverse will be the “New Coke” of tech products. “Most visitors to Horizon generally don’t return to the app after the first month, and the user base has steadily declined since the spring.” https://t.co/Z5EMHgNEOg
— Jonathan Taplin (@JonathanTaplin) October 15, 2022
“The reporter’s avatar later fell into the pool and couldn’t figure out how to get out. There was no one around to help.” https://t.co/0r2K1cPImh
— Damon Beres 🦇 (@dlberes) October 15, 2022
Horizon Worlds is a desolate wasteland of emptiness.
— James Whatley (@Whatleydude) October 15, 2022
"Only 9% of worlds built by creators are ever visited by at least 50 people. Most are never visited at all."
Concurrent users are apparently far behind Second Life's own numbers in the same period.
Who is this for? https://t.co/ya5B798ZOY
"Glitchy technology, uninterested users and a lack of clarity about what it will take to succeed."
— Patrick Novak (@Patrick__Novak) October 15, 2022
When the #workforce is forced to "pivot" as a distraction to massive #leadership failures - it has huge consequences https://t.co/SERaoR5Ema
Not sure why this company can’t be honest to itself, investors and users. https://t.co/nf1q6PFqZ5
— drew olanoff (@yoda) October 15, 2022
Thank goodness the real world is still winning out, for now.
— Kristina Wong 🇺🇸 (@kristina_wong) October 15, 2022
“…users reported that they couldn’t find metaverse worlds they liked and couldn’t find other people to hang out with. Other complaints included that ‘people do not look real’ and that the avatars don’t have legs.” https://t.co/ulftoO0FAT
If the metaverse is the future of the internet, the future so far appears to be…
— Meghan Bobrowsky (@MeghanBobrowsky) October 15, 2022
largely empty, legless and riddled with glitches and bad behavior by users.
Internal docs show Meta is struggling to retain users + more. Story with @JeffHorwitz @sal19 https://t.co/Vvj2VWuESU
This sounds so dumb https://t.co/MSoQYO7wyO pic.twitter.com/NYEHdteMP6
— Leyland “Lee” DeVito (@leedevito) October 15, 2022
“The reporter’s avatar later fell into the pool and couldn’t figure out how to get out. There was no one around to help.” https://t.co/TCNMOIQSe5
— Andrew Tangel (@AndrewTangel) October 15, 2022
Mark could have cleaned up the bots/spam and Q crap from FB, taken a metric hit initially, but built a longer term value into FB via trust improvements. Instead he’s pivoted to this nonsense which is pretty much dead on arrival https://t.co/9gfsE54yuc
— Chris Munns (@chrismunns) October 15, 2022
No articles this weekend (fam trip) but if I was writing one it would be about how Horizon Worlds has *lost* players this year, 300,000 down to 200,000 monthly https://t.co/p9kNa2yswv
— Paul Tassi (@PaulTassi) October 15, 2022
I run a novelty account that tweets about when sunset is that gets more monthly active users than Meta's entire Metaverse: https://t.co/zTRdXN0tKS
— Laurie Voss (@seldo) October 15, 2022
Meta has been super cagey about usage stats for Horizon Worlds. Now we know why! Oof. https://t.co/i9ksVHYfUG pic.twitter.com/BbM4OoY9LS
— Kevin Roose (@kevinroose) October 15, 2022
Ok say what you will about the Facebook metaverse but they successfully recreated the standup comedy community https://t.co/gKKJgpaVbX pic.twitter.com/eyni8yZtCq
— Matthew Zeitlin (@MattZeitlin) October 15, 2022
Facebook, one of the most valuable companies in the world, has pivoted to making a shitty video game that no one wants to play. Only time will tell if Mark Zuckerberg made the right call
— noah kulwin (@nkulw) October 15, 2022
The most implausible part of this is that a user of the “metaverse” had a real-life girlfriend https://t.co/qxaAoCeQi4 pic.twitter.com/zTDqaLDfwP
— Josh Barro (@jbarro) October 15, 2022
metaverse may need to tackle user safety before brand safety.
— Patrick Coffee (@PatrickCoffee) October 15, 2022
“men outnumber women in Horizon by 2 to 1. One safety feature Horizon has introduced is an option for users to create the equivalent of a 4-ft personal boundary for their avatars”https://t.co/3gbeOheB7P pic.twitter.com/qvwF01nO3r
What a shock that after 2.5 years of forced digital existence, people don't really want to buy Zuckerberg's headset and become even more virtual. https://t.co/NdkfUyiheG
— Jeffrey A Tucker (@jeffreyatucker) October 15, 2022
surprised it's that high tbh https://t.co/wZhq0H6XVu
— Mike Murphy (@mcwm) October 15, 2022
Imagine spending 10 years and billions of dollars on something that doesn't have the product-market fit https://t.co/1fLXQ030F2
— muji (@themujtabaazim) October 15, 2022
How many people at Meta do you think actively studied what went wrong with Second Life? https://t.co/wvGfKEilTG
— sarah flynn (@flynnwaslike) October 15, 2022
“One user who was flirting with a woman in the crowd was interrupted by what appeared to be his real-life girlfriend yelling obscenities at him in the background.” https://t.co/FWdURQ3g82
— Anthony DeRosa (@Anthony) October 15, 2022
“Most visitors to Horizon generally don’t return to the app after the first month, and the user base has steadily declined since the spring .. An empty world is a sad world,” said one document” https://t.co/LUxjtOPbaT
— tae kim (@firstadopter) October 15, 2022
Meta documents show main metaverse is losing users and falling short of goals, report says https://t.co/bq4RBhNn5w
— CNBC (@CNBC) October 15, 2022
While I rarely give Zuckerberg praise, I’d like to thank him for wasting so much money on something that nobody wants.https://t.co/uDTnKDKjyH
— Librarianshipwreck (@libshipwreck) October 14, 2022
$15 billion for the metaverse, but Facebook has cut its core election-focused staff by 80%. https://t.co/DyVhxSAHNl
— Accountable Tech (@accountabletech) October 14, 2022
How to light $15b on fire.https://t.co/5ycs18GmhV
— Stephen Diehl (@smdiehl) October 14, 2022
“Meta has spent more than $15 billion on its Reality Labs metaverse venture since the beginning of last year, but so far, the company hasn't shared on what, precisely, money is being spent.” https://t.co/Te5e2zQUJC
— Tech Won't Save Us (@techwontsaveus) October 14, 2022
“Meta has spent more than $15 billion on its Reality Labs metaverse venture since the beginning of last year, but so far, the company hasn't shared on what, precisely, money is being spent.” https://t.co/Dkoukp5qQA
— David Wallace-Wells (@dwallacewells) October 14, 2022
Meta has burned $15 billion trying to build the metaverse. https://t.co/vHtisLBL3Y
— Aleksi Grym (@aleksigrym) October 14, 2022
Meta has burned $15 billion trying to build the metaverse — and nobody's saying exactly where the money went https://t.co/zOfLDtuNyf
— Tech Insider (@TechInsider) October 13, 2022
Meta Sunk $15 Billion Building the Metaverse. Where Did the Money Go? https://t.co/mtk4BthUQY
— Eugene S. Robinson (@eugeneSrobinson) October 14, 2022
#Meta has spent upwards of $15bn rebuilding a crap version of #SecondLife & so far has not only nothing to show, but no remotely compelling vision to point at other than "make Mark happy." That's just how community works https://t.co/NC93sxtDRv #metaverse #Facebook
— David "🌷🗿🌷" Golumbia (@dgolumbia) October 14, 2022