More than 50% of $120B in Gaming revenue in 2019 came from Mobile - and we are still growing.https://t.co/JvxA208rk3
— Manny Anekal (@mannyanekal) January 2, 2020
Overall, the revenue of $120.1 billion in 2019 was up 4% from $115.5 billion in 2018. The 2019 revenue included $64.4 billion for mobile games, $29.6 billion for PC, and $15.4 billion for consoles. https://t.co/Fv6vMUdcHn
— Yang (@YangCLiu) January 2, 2020
more than half of the $120 billion made in gaming was for mobile games.
— Gene Park (@GenePark) January 2, 2020
Free games like Fortnite (a 2-year-old game that made $1.8 billion in 2019 on its own) made up 80% of digital revenuehttps://t.co/IAhVmJRlhB
For all the Xbox/PS/Switch coverage and debates, pretty wild that console revenue is 50% of PC and 25% of mobile https://t.co/0I4BlEutHD
— Paul Tassi (@PaulTassi) January 2, 2020
Global digital game spending hit a new record in 2019: $109B
— Patrick Shanley (@pshanley88) January 2, 2020
Once again, @FortniteGame was the year's top earner ($1.8B), though it was down from last year's staggering $2.4B mark.
LOTS more great info from the year in gaming here, per @_SuperDatahttps://t.co/SGJbrKRrfY
And yet the #gamedev industry is still not treated the same way like the movie business.https://t.co/AvZ2lRN3Mg
— Theo (@tprstly) January 3, 2020
Important data on the state of gaming. F2P is king.https://t.co/NM2j9BnAf9 pic.twitter.com/x56XpZQRZ8
— Adolfo Aguirre ?? (@AdolfoAguirreC) January 3, 2020
The year's top-earning title overall was once again Epic Game's #Fortnite, which generated $1.8 billion in 2019 https://t.co/4bL3RmdgaZ
— The Hollywood Reporter (@THR) January 2, 2020
Mobile games are a big deal.
— Nate Dykstra (@natedykstra) January 3, 2020
"The mobile market, which primarily consists of free-to-play games, brought in about 60% of the cash and increased its share of total revenues to 73%.”https://t.co/zAtgQIh3H9
Digital video games generated a record $109.4 billion worldwide in 2019 — a 3% jump from 2018's $106.1 billion.https://t.co/f88aibOCyY
— Axios (@axios) January 2, 2020
Games hit $120.1 billion in 2019, with Fortnite topping $1.8 billionhttps://t.co/5rHUdrXXgV pic.twitter.com/PSr2icqoxt
— Ivan Maljkovic (@ivan_brussels) January 3, 2020
Apparently the #UCP thinks games are a niche industry and undeserving of support unlike resource based industries. #abpoli #ableg https://t.co/rb1jDepURF
— Beware the Wind Chan ?️? (@davechanedm) January 3, 2020
more than half of the $120 billion made in gaming was for mobile games.
— Gene Park (@GenePark) January 2, 2020
Free games like Fortnite (a 2-year-old game that made $1.8 billion in 2019 on its own) made up 80% of digital revenuehttps://t.co/IAhVmJRlhB
SuperData: Games hit $120.1 billion in 2019, with Fortnite topping $1.8 billion https://t.co/A9hrDEDEHC by @deantak
— GamesBeat (@GamesBeat) January 2, 2020
Important data on the state of gaming. F2P is king.https://t.co/NM2j9BnAf9 pic.twitter.com/x56XpZQRZ8
— Adolfo Aguirre ?? (@AdolfoAguirreC) January 3, 2020
Fortnite Raked In More Digital Dollars Than Any Other Game for the Second Year Running#mavenlogix #fortnite #gamer
— Nain Abbas (@i_am_nain) January 3, 2020
https://t.co/3cvzJbBNef
Global spending on digital games hit a record $109 billion last year, per Nielsen data. The really interesting part? Many of these games don't require you to pay a single cent. So what’s the revenue model?
— Salil Kallianpur (@salilkallianpur) January 3, 2020
https://t.co/ETbG1KTC5z