“The top non-game app for overall spending on Christmas was Tinder”
— modest proposal (@modestproposal1) December 31, 2019
Favorite stat of the year ? https://t.co/oytxsrgnHo
Consumer spending on mobile games grew 8% to $210 million on Christmas
— dez blanchfield (@dez_blanchfield) January 1, 2020
Phones are the new game consoles.. https://t.co/7c48lOoLs2
Christmas Day app spending tops $250 billion dollars for first time ever https://t.co/fikbAht6KI by @bst3r @cultofmac pic.twitter.com/sdHEpg3Gea
— Cult of Mac (@cultofmac) January 2, 2020
Consumer spending on mobile games grew 8% to $210 million on Christmas https://t.co/eVsP1jY9yg pic.twitter.com/uELiaxpzFn
— Rich Tehrani (@rtehrani) January 1, 2020
Learn out. Consumer spending on mobile games grew 8% to $210 million on Christmas https://t.co/eiSVbApjKo via @VentureBeat #tech #digital #data #business pic.twitter.com/KA4R6HEQxI
— Kohei Kurihara Blockchain CMO (@kuriharan) January 1, 2020
Consumer spending on mobile games grew 8% to $210 million on Christmas https://t.co/qssYeJ3jPZ by @deantak
— GamesBeat (@GamesBeat) December 31, 2019
ICYMI: Christmas Day app spending tops $250 billion dollars for first time ever https://t.co/fikbAht6KI by @bst3r @cultofmac pic.twitter.com/cPGdMPtqEN
— Cult of Mac (@cultofmac) January 3, 2020
Consumer spending on mobile games grew 8% to $210 million on Christmas https://t.co/eVsP1kfKWQ pic.twitter.com/OQrp37ThoL
— Rich Tehrani (@rtehrani) January 2, 2020